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Variants

Actively manage Variants in your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, you have to first enable the Variant Manager plugin enabled. After you have activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. The left column is a list with Actors. To tie an Actor to a Variant simply drag the Actor to the Variant on the left column. To unbind an Actor, right-click it in the list and choose Unbind from the context menu.

On the right-hand column you'll see the Values panel. If you click on a property you'll see its saved value. You can also save the current value by clicking the right-hand icon. If you alter the value, the Variant will update the captured value and save the new value for that property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant is activated.

In contrast to the previous Variant Manager, the Variant Manager is able to record properties that are revealed by Blueprints. These properties are then automatically bound to Actors. You can also tie the properties of your Actors to Variants. If the Variant is set to on the property's captured value will be the same as the Variant's value. If the Variant is off, the property's recorded value won't be updated.

In the Values panel, you'll also see the constraints of the Variant you're currently working on. If your Variant is set to 150 percent BOM, as an example you'll see the car's model has also been set to 150%. This information can be used to enhance your user interfaces. You can also toggle between different trim options for the Variant.

Variants, just like other components in Unreal can be edited and integrated into your project. Once you've created the Variant and bind it to an Actor it is possible to use the Variant Manager to activate the Variant and modify the properties of the Actor. If you're developing an interface using thumbnail images to show the different Variants you're working with.

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